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API Reference

Auto-generated from source docstrings. All public classes and functions follow Google-style docstrings.

Core parsing modules

Module Contents
BitReader Low-level bit/byte/varint reader
DemoStream Outer message stream iterator
Send Tables Serializer tree — parse_send_tables, Serializer, Field
Field Decoders Type → decoder dispatch, QuantizedFloatDecoder
Field Paths Huffman field path decoder, FieldPath
String Tables Table creation, updates, key-history decoder
Entities Entity lifecycle, EntityOp, typed field accessors
Game Events Game event schema registration and typed dispatch
Combat Log Combat log entry decoding and dispatch
ReplayParser Top-level parse driver — wires all subsystems

Output and extraction

Module Contents
Models ParsedMatch, ParsedPlayer, output dataclasses
Constants hero_display(), item_display(), name lookups
Match Builder Assembles extractor output into ParsedMatch
Combat Aggregator Per-player combat stat aggregation
DataFrames parse_to_dataframe(), to_parquet(), to_json(), to_dict() — export to pandas, Parquet, or JSON
Batch parse_many(), parse_many_to_dataframe(), parse_many_to_parquet() — parallel multi-replay processing

Extractors

Module Contents
Overview How extractors attach to the parser
Players Hero/player snapshots, time series, runes
Objectives Towers, barracks, Roshan
Wards Ward placements with coordinates
Courier Courier state per tick
Draft Pick and ban events
Teamfights Teamfight window detection