Game Events
Handles Source 1 style game events (schema + payload decoding) used for objectives, runes, chat, and related signals.
See also: How Proto Parsing Works
Generated API
gem.game_events.GameEventManager
GameEventManager
class GameEventManagerManages game event schema registration and handler dispatch.
Source: src/gem/game_events.py:146
Methods
register_schema
Signature: def GameEventManager.register_schema(self, schema_dict: dict[str, Any]) -> None
Register an event schema from a dict (e.g. from CSVCMsg_GameEventList).
Source: src/gem/game_events.py:160
has_event
Signature: def GameEventManager.has_event(self, name: str) -> bool
Return True if an event schema with the given name is registered.
Source: src/gem/game_events.py:178
on_game_event
Signature: def GameEventManager.on_game_event(self, name: str, handler: GameEventHandler) -> None
Register a handler for the named event.
Source: src/gem/game_events.py:186
dispatch
Signature: def GameEventManager.dispatch(self, raw_event: Any) -> None
Dispatch a raw CMsgSource1LegacyGameEvent message to registered handlers.
Source: src/gem/game_events.py:195
gem.game_events.GameEvent
GameEvent
class GameEventA decoded game event instance.
Source: src/gem/game_events.py:40
Methods
get_string
Signature: def GameEvent.get_string(self, name: str) -> tuple[str, str | None]
Return (value, None) as str, or ('', error) on failure.
Source: src/gem/game_events.py:65
get_float
Signature: def GameEvent.get_float(self, name: str) -> tuple[float, str | None]
Return (value, None) as float, or (0.0, error) on failure.
Source: src/gem/game_events.py:80
get_int32
Signature: def GameEvent.get_int32(self, name: str) -> tuple[int, str | None]
Return (value, None) as int32 (long/short/byte), or (0, error).
Source: src/gem/game_events.py:94
get_bool
Signature: def GameEvent.get_bool(self, name: str) -> tuple[bool, str | None]
Return (value, None) as bool, or (False, error) on failure.
Source: src/gem/game_events.py:114
get_uint64
Signature: def GameEvent.get_uint64(self, name: str) -> tuple[int, str | None]
Return (value, None) as uint64, or (0, error) on failure.
Source: src/gem/game_events.py:128
gem.game_events.GameEventSchema
GameEventSchema
class GameEventSchemaSchema for a single game event type.
Source: src/gem/game_events.py:26
Dataclass fields
| Name | Type | Default |
|---|---|---|
event_id | int | - |
name | str | - |
fields | dict[str, tuple[int, int]] | field(...) |